NDAL Games and Courses for May 2016

Following are the games and courses of the National Dog Agility League for the month of May, 2016.

The 36’x85′ is a newly forming league, designed specifically for a club that wants to do league play, but whose working space doesn’t match any of our other leagues.

The courses are well nested. If your club has a big enough space it should be easy to play all four games with an absolute minimum of equipment movement.

Of course any new club desiring to establish an NDAL franchise is welcome to jump in. Each of the game briefings below includes a link for downloading the scorekeeping worksheets (in Excel format). Our league secretary is available to help you with any of the raw details of getting started. Contact Bud Houston Houston.Bud@gmail.com.

Please note that scorekeeping worksheets for active franchises will go out tonight (May 1, 2016), set up with the existing rosters for each club.

50’x50′ International Skills League

The 50×50 is a competition featuring “International” skills. The May 2016 features a game called Pole Jacks.

Download the scorekeeping worksheet (Excel) for this game here: 050116A50x50

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Pole Jacks is the invention of Brenna Fender. It is a game of strategy comparable to Snooker. Pole Jacks creates an atmosphere for intensive work on the weave poles. The game requires consistent performance and pits the dog against the poles with a variety of entries and velocity of approach. Use this game in training to sharpen everyone’s weave pole work. Pole Jacks has been called Weave Pole Snooker.

Briefing

Pole Jacks is played like the children’s game of jacks. The performance of a short set of weave poles is the bounce of the ball. All other obstacles on the course are jacks and have specific point values.

After the “bounce” (doing the weave poles), the team must “pick up” the appropriate number of jacks by scoring an equivalent number of points. The handler and dog team will bounce “onesies,” bounce “twosies,” bounce “threesies,” and so forth until either they reach bounce and “sevensies” or time expires.

The dog’s time begins when he first makes a “legal” entry into the weave poles, entering between pole #1 and pole #2 from right to left. The Course Time is 60 seconds. The end-of-time whistle ends scoring only; the clock continues to run until the dog crosses the finish line. After the time whistle, there will be no fault and no points for the dog taking additional obstacles on the way to stop time.

No obstacle may be taken back-to-back on the same pick up but may be repeated on the same pick up.

Scoring

Pole Jacks is scored Points, Then Time. The dog’s score will be the number of his last complete pick-up. The winner is the dog with the highest points and with least time in the case of a tie. The maximum points that can be earned are 7.

The following point values are assigned to obstacles:

  • Jumps, 1 point
  • Tunnels, 3 points
  • A-frame, 5 points

If a dog faults during a pick-up, the dog must again bounce (perform the poles) and retry that same number. Faults include the following:

  • Any of the usual performance faults (missed contact, knocked pole and so on)
  • Picking up a number greater than the number for which the team is shooting
  • Crossing the line of weave poles with incomplete points in the pick up
  • Performing an obstacle as a back-to-back

 

 

50’x70′ Fun & Flowing League

The 50×70 is a competition featuring Fun and Flowing agility sequencing. The May 2016 features a game called Looper.

Download the scorekeeping worksheet (Excel) for this game here: 050116B50x70

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Looper has a simple objective. After completing the numbered sequence once, the dog must be directed to complete that same numbered sequence a second time (there is no pause, time doesn’t stop until the dog performs the last obstacle in the sequence a second time).

Looper is scored Time, Plus Faults.

 

60’x90′ Masters Skills League

The 50×70 is a competition featuring Masters level agility skills. The May 2016 league features a Numbered Course. This game will be scored Time, Plus Faults.

Download the scorekeeping worksheet (Excel) for this game here: 050116B50x70 

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36’x85′ Fun & Flowing League

The 36×85 is a competition featuring Fun and Flowing agility sequencing. The May 2016 league features a game called Looper.

Download the scorekeeping worksheet (Excel) for this game here: 050116D36x85

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Looper has a simple objective. After completing the numbered sequence once, the dog must be directed to complete that same numbered sequence a second time (there is no pause, time doesn’t stop until the dog performs the last obstacle in the sequence a second time).

Looper is scored Time, Plus Faults.

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Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, an invaluable reference to clubs engaged in league play.

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